Works by the Creator of SimverseOS™

These works are independent publications by the creator of SimverseOS™.
Some informed the development of the system. Others explore adjacent ideas, stories, and frameworks.

They can be read on their own.
They are not required to play SimverseOS™.

Here’s an AST Codex entry rewritten to fit exactly alongside those, same cadence, same restraint, same separation discipline.


Applied Simulation Theory Codex

A Field Manual for Debugging Reality

Applied Simulation Theory Codex presents a systems-based framework for understanding human experience as if it were a living simulation — shaped by feedback loops, signal integrity, and real-time adaptation.

Rather than asking whether reality is a simulation, the Codex asks a more practical question: how experience is rendered, disrupted, and reconfigured — and how awareness can participate consciously in that process.

The work blends systems thinking, neuroscience, embodied cognition, and sharp satire to examine modern distress not as personal failure, but as a coherence problem in complex environments.

It is analytical, interdisciplinary, and intentionally unsentimental.

Audience: systems thinkers, engineers, creatives, and readers disillusioned with traditional self-help
Relationship to SimverseOS: foundational influence, not required reading


Acer’s Adventures in Interfacing Tech Magic

Acer™ is for kids of all ages.

Join Acer as she explores a world where technology, imagination, and everyday curiosity collide.

Acer’s Adventures introduces systems thinking, interfaces, and creative problem-solving through story and play — without jargon, instruction, or dogma.

This series is playful, accessible, and exploratory, designed to spark wonder rather than deliver lessons.

Audience: kids, teens, and adults who like learning through story
Relationship to SimverseOS: thematic cousin, not part of the system


Chief Architect of the Absurd

Meta-awareness, paradox, and anti-dogma.

Chief Architect of the Absurd™ is a body of work focused on examining belief systems, authority, and meaning itself — often by deliberately breaking them.

It explores:

  • paradox as a thinking tool
  • meta-awareness without moral hierarchy
  • resisting ideology through humor and precision

This work is intentionally destabilizing and reflective, meant to loosen certainty rather than replace it.

Audience: thinkers, skeptics, systems-minded readers
Relationship to SimverseOS: philosophical foundation, not gameplay


CNS Intelligence™ Canon

Your body as a console.
The nervous system as an operating system.

CNS Intelligence™ reframes the human nervous system as an interface — one that processes signals, feedback, and load in predictable ways.

Rather than treating the body as a problem to overcome, this canon treats it as infrastructure to understand.

The work focuses on:

  • regulation as systems management
  • sensation as signal
  • awareness as interface literacy

Audience: readers interested in embodiment, systems, and self-regulation
Relationship to SimverseOS: conceptual influence, not a module


PhilosotechSim™ Codices

Applied simulation philosophy and symbolic logic.

PhilosotechSim™ Codices explore simulation as a philosophical lens — not as a claim about reality, but as a way of reasoning, modeling, and thinking symbolically.

These codices are dense, abstract, and exploratory, dealing with:

  • simulation metaphors
  • symbolic logic
  • epistemology and system boundaries

They are designed to be thought tools, not instructions.

Audience: advanced readers, theorists, systems designers
Relationship to SimverseOS: intellectual ancestor, not required reading


A Note on Separation

These works stand on their own.

SimverseOS™ is a playable system.
These are written artifacts.

They intersect by influence, not obligation.

If you’re here to play, SimverseOS™ is enough.
If you’re here to read, these works are open doors.