Works by the Creator of SimverseOS™
These works are independent publications by the creator of SimverseOS™.
Some informed the development of the system. Others explore adjacent ideas, stories, and frameworks.
They can be read on their own.
They are not required to play SimverseOS™.
Here’s an AST Codex entry rewritten to fit exactly alongside those, same cadence, same restraint, same separation discipline.
Applied Simulation Theory Codex
A Field Manual for Debugging Reality
Applied Simulation Theory Codex presents a systems-based framework for understanding human experience as if it were a living simulation — shaped by feedback loops, signal integrity, and real-time adaptation.
Rather than asking whether reality is a simulation, the Codex asks a more practical question: how experience is rendered, disrupted, and reconfigured — and how awareness can participate consciously in that process.
The work blends systems thinking, neuroscience, embodied cognition, and sharp satire to examine modern distress not as personal failure, but as a coherence problem in complex environments.
It is analytical, interdisciplinary, and intentionally unsentimental.
Audience: systems thinkers, engineers, creatives, and readers disillusioned with traditional self-help
Relationship to SimverseOS: foundational influence, not required reading
Acer’s Adventures in Interfacing Tech Magic™
Acer™ is for kids of all ages.
Join Acer as she explores a world where technology, imagination, and everyday curiosity collide.
Acer’s Adventures introduces systems thinking, interfaces, and creative problem-solving through story and play — without jargon, instruction, or dogma.
This series is playful, accessible, and exploratory, designed to spark wonder rather than deliver lessons.
Audience: kids, teens, and adults who like learning through story
Relationship to SimverseOS: thematic cousin, not part of the system
Chief Architect of the Absurd™
Meta-awareness, paradox, and anti-dogma.
Chief Architect of the Absurd™ is a body of work focused on examining belief systems, authority, and meaning itself — often by deliberately breaking them.
It explores:
- paradox as a thinking tool
- meta-awareness without moral hierarchy
- resisting ideology through humor and precision
This work is intentionally destabilizing and reflective, meant to loosen certainty rather than replace it.
Audience: thinkers, skeptics, systems-minded readers
Relationship to SimverseOS: philosophical foundation, not gameplay
CNS Intelligence™ Canon
Your body as a console.
The nervous system as an operating system.
CNS Intelligence™ reframes the human nervous system as an interface — one that processes signals, feedback, and load in predictable ways.
Rather than treating the body as a problem to overcome, this canon treats it as infrastructure to understand.
The work focuses on:
- regulation as systems management
- sensation as signal
- awareness as interface literacy
Audience: readers interested in embodiment, systems, and self-regulation
Relationship to SimverseOS: conceptual influence, not a module
PhilosotechSim™ Codices
Applied simulation philosophy and symbolic logic.
PhilosotechSim™ Codices explore simulation as a philosophical lens — not as a claim about reality, but as a way of reasoning, modeling, and thinking symbolically.
These codices are dense, abstract, and exploratory, dealing with:
- simulation metaphors
- symbolic logic
- epistemology and system boundaries
They are designed to be thought tools, not instructions.
Audience: advanced readers, theorists, systems designers
Relationship to SimverseOS: intellectual ancestor, not required reading
A Note on Separation
These works stand on their own.
SimverseOS™ is a playable system.
These are written artifacts.
They intersect by influence, not obligation.
If you’re here to play, SimverseOS™ is enough.
If you’re here to read, these works are open doors.